Rules & Regulations

ADCC Submission Fighting Championship

Rules & Regulations

The Championship is tournament style; only winner goes through to the next round.


    Which division should you enter?

  • Beginner: Less than 2yrs training in BJJ, Judo, Wrestling, Sambo etc + No Professional MMA fights
  • Intermediate: 2yrs-4yrs training & no major/top level medals in Grappling, Wrestling, Sambo etc or professional MMA fights
  • Professional: 4yrs+
  • If you have not won major medals you have the option to compete at Intermediate or Professional. Once you have competed at a level, you can not move back to the lower level.

Which Age Group should you enter?

  • Enter the age group that you will be ON THE DAY of the tournament

      General Rules

    • Wrestling Shoes are optional.
    • No slippery substances allowed on body or clothing.
    • The area is a mat area, no cage or fence.
    • If the fighters goes out of this area, the referee will restart the fight in the center of the mat, in the same position they were when they left the mat when the referee said “Stop”. If the fighters were standing, they will start again facing each other.

    How You Can Win:

    The winner will be decided according to:

    • If one competitor gives up or submits by tapping the leg, arm or verbally. (Tap, I give Up or Mate)
    • If Referee feels one competitor is unable to defend himself or feels his life is in danger, the Referee will declare the winner.
    • If a fighter breaks the rules twice he will be disqualified by the Referee!

    Winning By:

    •  Submission
    •  Points
    •  Referee Decision

    Time Limits:

    National Championships:

    Qualifying Rounds* = 6 Minutes / 3 Minutes overtime if there is a draw with no advantage. (Max. 1 overtime per fight)

    Finals** = 8 Minutes / 4 Minutes overtime if there is a draw with no advantage. (Max. 1 overtime per fight)

    *On the “Qualifying Rounds” (6 min), the first 3 minutes are without points.  The points start after the first 3 minutes until the end of the fight as well as on the overtime.

**On the “Finals” (8 min), the first 4 minutes are without positive points, but negative points start from the beginning of the fight until the end.  The positive points start after the first 4 minutes until the end of the fight as well as on the overtime.

    Legal Techniques:

    •  Any kind of choke (except for using the hand to close the wind pipe).
    •  No use of T-Shirt and no holding the shorts allowed
    •  Any arm bar, shoulder lock, or wrist lock
    •  Any Leg Lock or Ankle Lock
    •  Slamming can be used only in order to prevent a submission. Otherwise is considered as illegal.

    Illegal Techniques:

    •  “Full Nelson” and “Crucifix”
    •  No striking of any kind
    •  No eye gouging or fish hooking
    •  No grabbing the ears
    •  No hair pulling
    •  No finger or toe holds
    •  No thumbing
    •  No scratching and pinching
    •  No kicking
    •  No biting
    •  No touching groin area
    •  No hands, knees or elbows on face
    •  No slippery substances allowed on body or clothing

    Points (Positive Points):

    -Each position must be established for 3 seconds or more being out of any danger of submission in order for points to be awarded.

    •  Passing the guard = 3 points
    •  Knee on stomach = 2 points
    •  Mount position = 2 points
    •  Back mount with hooks = 3 points
    •  Takedown (ends Guard or Half Guard) = 2 points
    •  Clean Takedown (ends passed the guard) = 4 points
    •  Sweeps (ends Guard or Half Guard) = 2 points
    •  Clean Sweep (ends passed the guard) = 4 points

    -Sweep is considered when two fighters are facing each other, change their position from bottom to top and establish it for 3 sec. or more.

    -Reversals are considered Sweeps as well.

    -When changing multiple positions, points will be awarded only for the position that has been established for 3 seconds or more.

    -Every sweep has to be done in one continuous motion in order to be awarded with points.

    -Points for a sweep will be awarded only if the fighter initiates the sweep, not if he is being attacked by his opponent and he ends up on top.

    -When passing the guard going straight to mount or knee on the stomach in less than 3 seconds points will be given only for passing the guard.

    CHECK LIST FOR WEIGH-IN

    Fighters must have when arriving:

    •  ID (passport, driver’s license etc.).
    •  Receipt of payment for tournament.
    •  Equipment must be clean and in good shape.
    •  Short nails.

    Weigh ins will begin at 8:30am, rules meeting at 9:45am. Bouts will begin at 10:15 

    Fighters are called-in two fights before their own, so one pair fighting, next pair waiting behind referee table and third pair in fight  check in seats.

    Fighters have to give ID to the referee’s table and they will get it back after the fight.

    If your bracket has less than 2 entries you will be combined with the next available category

    You are permitted ONE corner per mat.

    MORE INFORMATION CAN BE FOUND AT

    www.adcombat.com/adcc-rules-and-regulations


    Variations for INTERMEDIATE divisions:

  • Intermediate – 2yrs-4yrs training & no major/top level medals in Grappling, Wrestling, Sambo etc or professional MMA fights
  •  Illegal Techniques:

    • No slamming
    • No neck cranks
    • No any crucifix
    • No “Full Nelson”
    • No can opener
    • No crossface holds or crossface chokes
    • No heel hooks
    • No toeholds
    • No foot locks that twist the knee
    • No striking of any kind
    • No eye gouging or fish hooking
    • No grabbing the ears
    • No hair pulling
    • No holding of fingers or toes (less than 4 fingers or less than 5 toes)
    • No thumbing
    • No scratching and pinching
    • No kicking
    • No biting
    • No touching groin area
    • No hands, knees or elbows on face
    • No slippery substances allowed on body or clothing

    Fight Times

    Qualifying Rounds (6 min), the first 3 minutes are without points.  The points start after the first 3 minutes until the end of the fight as well as on the overtime.  3 Minutes overtime if there is a draw with no advantage. (Max. 1 overtime per fight).

Finals (8 min), the first 4 minutes are without positive points, only the negative points start from the beginning.  The positive points start after the first 4 minutes until the end of the fight as well as on the overtime.  4 Minutes overtime if there is a draw with no advantage. (Max. 1 overtime per fight).


    Variations for BEGINNERS

  • Beginner – Less than 2yrs training in BJJ, Judo, Wrestling, Sambo etc + No Professional MMA fights
  • Illegal Techniques:

    • No slamming
    • No neck cranks
    • No any crucifix
    • No “Full Nelson”
    • No can opener
    • No opposite RNC applying pressure on the neck
    • No spine twisters
    • No heel hooks
    • No toeholds
    • No kneebars
    • No foot locks that twist the knee
    • No crossface holds or crossface chokes
    • No biceps pressure locks
    • No calf pressure locks
    • No banana split
    • No striking of any kind
    • No eye gouging or fish hooking
    • No grabbing the ears
    • No hair pulling
    • No holding of fingers or toes (less than 4 fingers or less than 5 toes)
    • No thumbing
    • No scratching and pinching
    • No kicking
    • No biting
    • No touching groin area
    • No hands, knees or elbows on face
    • No slippery substances allowed on body or clothing
    • Referees will stop the fight if a submission is applied and is too dangerous for the fighter, even if the fighter didn’t gave up yet.

    Fight Time:

    Qualifying Rounds (5 min), the first 2 minutes are without points.  The points start after the first 2 minutes until the end of the fight as well as on the overtime. 2 Minutes overtime if there is a draw with no advantage. (Max. 1 overtime per fight).

    Finals (6 min), the first 3 minutes are without positive points, only the negative points start from the beginning.  The positive points start after the first 3 minutes until the end of the fight as well as on the overtime.  3 Minutes overtime if there is a draw with no advantage. (Max. 1 overtime per fight).